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Instantiation and Deletion very slow... HELP..

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So I am making a game, which you can go on forever, like minecraft but 2d, and im going to use cubes. But the issue with this, is that for some reason if I am running on an update function, I am only able to generate about 30 blocks a second, when my framerate is upwords of 300... This is the same for Delete(gameobject)... Please help - Max

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